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Work together with your robot to solve even the trickiest conundrums.Įxplore and pull back the plaster-board walls. Even if you have never programmed before you will pick up the basic concepts easily.Įach level poses a new set of interesting challenges and puzzles. Use a powerful node-based program editor to give your robot the brains to help you complete your assignments.
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Program your robot to help you achieve your goals. Reroute circuits and secure a path to any remaining survivors and help them exit the danger zone safely. Use your creativity to find new ways and guide your robot to its destination. Each level poses a set of challenging puzzles for you to solve. Use your robot to contain hazards and clear a path to various objectives. Progress by programming a robot to handle fried electrics and fires while you, with the guidance of your partner operator, evacuate every civilian and investigate who is behind the disaster. We really want to make the best game we can and for this, we are thankful for any help.”Īssignment 42 is a strategic, puzzle-based experience set in a maze of superstructure interiors. We are very thankful for any feedback from our players like bug reports, feature suggestions, or general feedback on the current game experience. “We mainly use our Discord server and the Steam forums as a means of exchange with our community. How are you planning on involving the Community in your development process? But it is likely that we don't change the price when the game leaves early access.” Will the game be priced differently during and after Early Access?
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Assignment 42 full version#
How is the full version planned to differ from the Early Access version? We will only release the game when both the community and we ourselves are happy with it.” “No definitive plans but we think for at least a few months, probably longer. We enjoy working with the players who play our game because we ultimately do this for them.”Īpproximately how long will this game be in Early Access? We want to work with our community to strengthen the areas where the game shines and improve on the things that are not so good. “We want to make the best game we can and to achieve this, the feedback from our community is invaluable.
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